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General rules


In tournaments where you have to select substitutes, they will appear in priority order from left to right – meaning that your first and primary substitute is the one on the furthest left.

If one or more of your starting players did not play at all, the system will automatically substitute the non-playing player with the first available substitute. If your first substitute did not play either, the system will move to your second and so on.

Season-long tournaments (tournaments which span over one gameweek) usually allow one free transfer between each gameweek. If you wish to make more than one transfer, you will be charged with deduction of points for all extra transfers. that the number of free transfers and deducted points vary between different sports.

In the event of a fixture being rescheduled to a time outside of the tournament dates, all players in that fixture will be marked unavailable (red) and the fixture will be removed. Normal transfer rules will still apply and managers will have points deducted for every transfer they make after using their free transfer.

In the unlikely event of a fixture being postponed (bad weather, power failure, etc), all players in that fixture will be marked unavailable and the fixture will be removed. In a single gameweek tournament managers will have up until kickoff of the first event in the tournament to remove affected players. In a multiple gameweek tournament managers will have points deducted for every transfer they make after using their free transfer (unless a wildcard is used).

In the unlikely a fixture being abandoned (bad weather, power failure, etc), all players in that fixture will keep the points they gained up until that point in the game. All players who played in the game up until the point of abandonment will be considered active, while players that did not yet participate will be substituted.

A wildcard allows you to make unlimited transfers throughout a gameweek. If you activate a wildcard in the middle of a gameweek, all previous point deductions caused by transfers in that same gameweek will be removed.

You can play your wildcard at any time during a tournament, barring a stated expiration date. Usually wildcards with expiration dates occur in season-long tournaments that have two wildcards. In this case you would have to use one wildcard in the first half of the season and the other in the second half. If your wildcard has an expiration date, it will always be clearly visible.

However, the wildcard does not give you an unlimited budget. So although it does allow you to light up the transfer market without a fear of point deductions, you must still remain within your team budget while doing so.

How do I activate my wildcard?

The wildcard can be activated on the ‘Edit team’ page, but will not go into effect until you have confirmed at least one transfer.

Can I cancel my wildcard?

Unfortunately, no. After you have activated your wildcard and completed at least one transfer, your wildcard is irreversibly on effect. However, as you need to make at least one transfer before your activated wildcard goes into effect, you may indeed cancel your activated wildcard as long as you haven’t made that first transfer.

When I activate my wildcard, do I then have to make all my transfers at the same time?

No. Once you activate your wildcard, you are allowed to make unlimited transfers without point deductions up until the start of the next gameweek, including any transfers you made earlier in the gameweek you activated your wildcard (this means that the point deductions caused by these earlier same-gameweek transfers will be removed).

Paf receives event data from its dedicated stats providers. After each match has ended, we receive the final data and complete the match’s contribution to the Fantasy tournament payouts (ice-hockey data delivery takes a little longer because the final match protocol is needed). Occasionally leagues revise event results even after they have been considered final. In these instances, player Fantasy Points at Paf will not be changed, and the payouts will not be revised.

If more than one player ends up with the same amount of points the tie-breaker rule applies – the team with the lowest budget is ranked the highest.

Premier League Season Game


For a season-long Premier League tournament there’s one free transfer allowed between each game week. If you don't use your free transfer one week, you can make two free transfers the following week. It is not possible to save more than 1 transfer therefore, the maximum amount of free transfers is 2.

Each additional transfer (more than one) will be penalized by four minus points.

Player prices can change when the season is ongoing. The price changes are based on how popular a certain player is on a transfer market and can also be influenced by the form of the player.

The price you see for a specific player is the cost to buy him, and the amount you will receive when you sell him. There is no Tax when you sell players, so the actual price of the player at the time you buy/sell him is the amount you will receive.

A wild card is a tool that allows you to make unlimited transfers throughout a game week. An activated wild card will remove all the penalty points from transfers previously made in the same game week.

There are two wild cards available for you in a season-long Premier League tournament, one that can be used from game week 2 to game week 18, and the other from game week 19 to game week 38.

When you activate your wild card, you must remain within the budget for your team. A wild card does not give you an unlimited budget.

No. When you have activated your wild card, and completed at least one transfer, you cannot cancel your wild card. However, until you have confirmed one transfer after activating your wild card, you can cancel it as previously stated.

Do I have to make all my transfers at the same time when I use my wild card?

No. Once you have activated your wild card you can make unlimited transfers until the start of the next game week, including any transfers you made before activating your wild card.

You have to select four (4) substitutes in a season-long Premier League tournament: three field players and a goalkeeper. Please note, that these are ordered in priority from left to right, meaning your primary substitute is the one on the farthest left.

If one or more players amongst your starters did not play in the match at all, the system will automatically substitute the non-playing player with the 1st available substitute. If your first substitute did not play, the system will move to your second substitute and try to substitute him.

Important! The automatic substitutions will only work if legal formation is kept. For example: If you’re playing in a 3-4-3 formation, and one of your defenders did not play, and if your first substitute is a midfielder, the system will automatically prioritize to a legal formation, and will move to the second substitute and add a defender.

A fantasy team can not include more than 3 players from same team.

Late registration

In this tournament users can register until the start of game week 3, after that the late registration will close.

Users that register during the late registration period will not receive any points from their players until the next game week starts. Points achieved by the players in ongoing rounds or rounds started before the registration will not be counted in the tournament.

Example: If user A registers after game week 1 has started he will not be awarded points from any of the matches in game week 1 but will start getting points from their players after the start of game week 2.

The main prizes in a season-long game are paid out at the end of the season.

1st€ 50 000
2nd€ 25 000
3rd€ 12 000
4th€ 8 000
5th€ 6 000
6th€ 5 000
7th€ 4 000
8th€ 3 000
9th€ 2 000
10th€ 1 500
11th-20th€ 1 000
21th-30th€750
31th-40th€500
41th-50th€400
51th-75th€300
76th-100th€200
101th-150th€150
151th-200th€100
201th-300th€75
301th-400th€60
401th-500th€50
501th-750th€40
751th-1250th€25

There will also be a Manager of the month prizes paid out on a monthly basis.

1st€ 1 000
2nd€500
3rd€250
4th€100
5-19th€50

Manager of the month will be calculated on round basis, so points from a round starting (for example) 30th of September will count in September, even if the last matches of the round is played 2nd of October.

This season we will even have prices for the best managers for each gameweek:

1st€250
2nd€150
3rd€50
Playing time up to 60 minutes* 1 point
Playing time over 60 minutes* 2 points (in total)
Midfielder or Striker Playing full match (90 min) * 3 points (in total)
Goal, goalkeeper 8 points
Goal, defender 6 points
Goal, midfielder 5 points
Goal, attacker 4 points
Assist** 3 points
Fantasy Assist** 3 points
Clean sheet, defender or goalkeeper 4 points (minimum 60 minutes played)
Clean sheet, midfielder 1 point (minimum 60 minutes played)
Yellow card -1 point
Red card -3 points
Keeper save 0.5 points
Causing a free kick which leads to a direct goal -2 points
Causing a penalty (goal or not) -2 points
Achieving a penalty, if a teammate score 3 points
Penalty kick save by keeper*** 5 points
Penalty missed by shooter***** -2 points
For every 2 goals conceded, defender and goalkeeper -1 point
Own goal -2 points
Team “wins” in the period player is on the pitch**** 1 point
Team “draws” in the period player is on the pitch**** 0 points
Team “looses” in the period player is on the pitch**** -1 point
Captain Gets Double points

*In order to get points for playing a full match, the player has to play 90 minutes plus injury time.

**Assists are official assists by the football association. Fantasy Assists are given in several cases such as;

  • Player is given a free kick or penalty, and his teammate scores directly from the set piece
  • Player hits a goalpost, keeper or an opposition player, and his teammate scores on the rebound
  • Player provokes an own goal for an opposition.

***Penalty save by keeper means he actually saves the penalty. If the opponent misses the target, hits the post or crossbar without the keeper touching the ball it is not classified as a penalty save.

****Starting from the time your player goes on the pitch, and ending when he leaves the pitch; the result in this period decides if he has “won”, “lost” or “drawn”

*****A penalty miss is any penalty that does not result in the direct goal from the penalty spot (from July 2018).

Football rules


There are currently three formats for single gameweek football tournaments.

Normal: 11 players + 1 substitute
Valid formations: 5-4-1, 5-3-2, 4-3-3, 4-4-2, 4-5-1, 3-5-2, 3-4-3, 5-2-3

Six-A-Side: 6 players + 1 substitute
Valid formations: 2-2-1, 2-1-2, 1-2-2

Five-A-Side: 5 players + 1 substitute
Valid formations: 2-1-1, 1-2-1, 1-1-2

These can all be created in different fashions but all require at least one player in each of following positions: Goalkeeper, Defender, Midfielder and Forward.

At the moment, single gameweek and daily Official Tournaments allow for 1 substitute in all formats. Users can dictate the number of substitutes in their own user-created tournaments.

The formats are same for multi-week tournaments, with the usual exception of more substitutes being available.

Goalkeepers: If the goalkeeper in your starting 11 did not play in his match, he can only be replaced by your substitute goalkeeper. If your substitute goalkeeper did not play either, no goalkeeper substitution will be made.

Outfield players: Non-goalkeepers will automatically be substituted by the players on your bench, as long as the formation stays valid.

For example – your tournament (own or multi-week) has 3 substitutes. Your team plays in 4-3-3 formation, and you have 1 defender and 2 midfielders as substitutes. Now, if 3 of your starting defenders did not play in their games at all, while all 3 of your bench players did play, the system would only substitute out 2 of your defenders for that lone defender and the 1st ranked midfielder on the bench.

This would then cause the formation to change to 3-4-3, which is a valid formation. It could not sub out that last hapless defender, as that would change the formation to 2-5-3, which is not a valid formation. So the 3rd defender that did not play will remain on the fantasy pitch, therefore gaining 0 points for you.

About substitute player rankings: If your 1st priority substitute did not play, the system will move on to your 2nd priority sub and try substitute him in.

If a real team plays multiple fixtures within one gameweek (e.g. in multi-gameweek tournaments), a player is not substituted out of your fantasy team if he featured at least in one of the fixtures for his team.

Transfers may be allowed in multi-gameweek tournaments (tournaments spanning over more than one gameweek). The number of free transfers may vary, but standard tournament limit is one free transfer per gameweek. If a manger exceeds the tournament limit, they will be deducted 4 points for each ‘extra’ transfer. Note that when creating private tournaments or challenges, you may also dictate the amount of free transfers allowed in those events.

The points are issued to players based on their performance on the field. A player can generate both positive and negative value.

Directly after a game has ended, Scout Gaming will verify all statistics in order to ensure the best quality possible in the final scoring. Their result is official and will only be adjusted in the event of an obvious scoring error by their behalf.

In tournaments with the Late Swap format, you can sell and replace players after the registration deadline – as long as the match with the players in question has not started.

Begin by picking your team as usual and entering it before the registration deadline. On Day 2 you can change your team when you see the line-ups.

You cannot sell players from matches that have already started and you can not exceed the budget limit. The late swap format includes a captain, but not a vice captain.

So no more having players on your team that do not play!

Ice hockey rules


There is currently only one format for single gameweek ice hockey tournaments:

6 players + 3 substitutes
(by default: one goaltender [mandatory] + one defender + one forward)
Valid formations: The only acceptable formation is one goaltender, two defenders and three forwards.

The format is same for multi-week tournaments, with the usual exception of more substitutes being available.

Goaltenders: If your starting goaltender did not play in his match, he may only be replaced by your substitute goaltender. If your substitute goaltender did not play either, no goaltender substitution will be made.

Skaters: Non-goaltenders who didn’t play in their matches will automatically be replaced by a bench player of same position.This means that if you choose two defenders as your substitutes (in addition to the mandatory goalie) and one of your forwards does not play, no substitution will be made since you have no substitute forward available.

About substitute player rankings: If your 1st priority substitute did not play, the system will move on to your 2nd priority sub and try substitute him in.

Transfers may be allowed in multi-gameweek tournaments (tournaments spanning over more than one gameweek). The number of free transfers may vary but standard tournament limit is one free transfer per gameweek. If a manager exceeds the tournament limit, they will be deducted 4 points for each ‘extra’ transfer. Note that when creating private tournaments or challenges, you may also dictate the amount of free transfers allowed in those events.

The points are issued to players based on their performance on the ice. A player can generate both positive and negative value.

Directly after a game has ended, Scout Gaming will verify all statistics in order to ensure the best quality possible in the final scoring. Their result is official and will only be adjusted in the event of an obvious scoring error.

Note: Your fantasy team’s captain always receives double points. If your captain does not play, the vice-captain gets double points.

No points will be awarded for shootout goals or saves. However, the winning goalie will still receive points for the win.

Goal, goaltender 10 points
Goal, defender 8 points
Goal, forward 5 points
Assist , goaltender 5 points
Assist, defender 4 points
Assist, forward 3 points
Power Play Goal or Assist 1 point reduction compared to regular
Shorthanded Goal or Assist 2 points addition compared to regular
Goaltender save 0,2 point for every save
Goaltender shutout 4 points
Goaltender, goal conceded -1 point per goal
Goaltender Win 3 points
Goaltender Win (OT or shootout) 2 points
2 Min Penalty -1 points
5 Min Penalty -2 points
10 Min Disciplinary Penalty -1 points
20 Min Disciplinary Penalty -2 points
Causing a penalty shot -3 points
Plus (skaters only) 1 point for each goal scored while on ice
Minus (skaters only) -1 point for each goal conceded while on ice
Up to 13:59 minutes on ice (skaters) 1 point
Over 14 minutes on ice (skaters) 2 points
Shot on goal ** 0,5 points per shot

* In Liiga, team penalties are awarded to a player, therefore that player will get minus points.


** In Liiga, shots on goal are counted as all shots taken by a specific player (including blocked shots).

Basketball Rules


There are two tournament formats available in basketball single gameweek tournaments:

Five-a-Side Valid formation:
1 Point Guard, 1 Shooting Guard, 1 Small Forward, 1 Power Forward, and 1 Center
Nine-a-Side Valid formation:
2 Point Guards, 2 Shooting Guards, 2 Small Forwards, 2 Power Forwards, and 1 Center

Most tournaments allow 1 substitute player.

Inactive players will be automatically replaced by substitutes as long as the formation stays valid. This means that your substitute player can only replace a player of same position as himself. If there is no same position substitute available, your inactive player stays on the fantasy court.

About substitute player rankings: If your 1st priority substitute did not play, the system will move on to your 2nd priority sub and try substitute him in.

Transfers may be allowed in multi-gameweek tournaments (tournaments spanning over more than one gameweek). The number of free transfers may vary but standard tournament limit is one free transfer per gameweek. If a manager exceeds the tournament limit, they will be deducted 4 points for each ‘extra’ transfer. Note that when creating private tournaments or challenges, you may also dictate the amount of free transfers allowed in those events.

The points are issued to players based on their performance on the court. A player can generate both positive and negative value.

Directly after a game has ended, Scout Gaming will verify all statistics in order to ensure the best quality possible in the final scoring. Their result is official and cannot be changed at a later date due to any type of official game ruling.

Note: Your fantasy team’s captain always receives double points. If your captain does not play, the vice-captain gets double points.

Point 1 point
Made 3-point shot (so a made 3pt shot rewards 3.5 points) 0.5 points
Rebound 1.25 points
Assist 1.5 points
Steal 2 points
Block 2 points
Turnover -0.5 points
Double-Double (Max 1 per player: Points, Rebounds, Assists, Blocks, Steals) 1.5 points
Triple-Double (Max 1 per player: Points, Rebounds, Assists, Blocks, Steals) 3 points

Tournaments


Gameweek refers to the period of time during which real teams play one round of matches. A gameweek might then conclude in just a couple of days, or it can even draw out longer than seven days.

The Tournament lobby has a ‘Tournaments info’ section on the right side of the page, where you can view the gameweeks and their respective matches and dates.

Our tournaments are marked with either “M” or “S” in the tournament info. Tournaments marked with “M” are multiple-gameweek tournaments, meaning that they last more than 1 gameweek.

Tournaments marked with an “S” last only for 1 gameweek.

Remember that when you create private tournaments, you can choose how many gameweeks (and which ones) you want to include in your tournament.


Tournament types


Tournaments that require a buy-in (entry fee) to enter a team in the tournament are cash games. The prize pool in cash games is usually dictated by the number of entrants in the tournament (progressive payout).

Freeroll tournaments do not have buy-ins, meaning they are free of charge. However, some freeroll tournaments still have real money prizes, while in others you can win seats to real money tournaments.

Private tournaments can be set to be either open to all or invitation only.

If you don’t want to your tournament to be open to all, you can send direct invites by clicking the ‘Invite a friend link'

As a creator of the tournament you’ll suggest a buy-in as well as the matches you want to include in the challenge. The other users will then accept or negotiate them.

All tournaments are listed under the ‘Tournaments’ tab in the header menu. Tournaments that have already started and those that have recently ended will also be visible, but registration for them has closed. Only tournaments with a green ‘Enter’ button are open for registration.

You can find information on the different tournaments by clicking the tournament’s name (or the whole line).

You can view your complete tournament history by clicking the ‘My Games’ tab. You can also see your rank and payout for each tournament. Click ‘View’ to take a closer look at the team you created for any specific tournament.

FAQ


Paf Fantasy Sports offers a platform for players to compete against other players in fantasy sports. This means that you will never play against the house, only other players.

For each tournament Paf Fantasy Sports collects a buy-in that includes the tournament entry fee. Buy-ins maintain the Paf Fantasy Sports prize money pool. The buy-in for each tournament is clearly indicated in the tournament lobby and is also visible during tournament registration process.

Rake is the small cut Paf Fantasy Sports allots to itself from the buy-ins. Paf Fantasy Sports rake will never exceed 10% of the total buy-in.

Yes. You can enter all open tournaments, challenge your friends, or create your own leagues and invite others to participate.

Yes. All open single gameweek tournaments let you both register one team multiple times or create different teams and enter them all – as long as you pay the buy-in for all your entries. Some season-long tournaments, cups, freerolls, and others however might not include the possibility for multiple entries.

Unfortunately, no. You can’t register for a single gameweek tournament after it has started. The registration will be closed 1 minute before the start of the gameweek.

Fortunately, yes! However, you will not receive points from rounds that have already been completed or are in the process of being completed (ongoing gameweek) at the moment of your registration. For example, if you join in the middle of gameweek two, you will start amassing points from gameweek three onwards. Private leagues: since the conditions of private leagues are dictated by their creator, rules in private leagues vary.

When you create a user-created tournament, you can choose between 2 settings:

Open for all:
This tournament is open for everyone to join
Invite only:
Only users you invite from tournament-screen will be able to join

If a tournament gets cancelled due to the lack of entrants (a tournament requires at least 2 entrants), the single entrant will automatically get their buy-in refunded when the tournament closes.


Nontraditional Gameweeks


Any players you have from the team playing twice will earn two sets of points, assuming that the player plays in both fixtures. Any team captains playing in two fixtures will also earn double points for each game he plays in.

If a player plays any minutes in any scheduled games in a Gameweek, then he does not qualify for an automatic substitution. The same rule applies to captains. If your captain only plays in one of the two games, he will not be replaced as captain in the game he doesn’t play.

If you have players already out of the World Cup (or similar contest) they will continue to earn 0 points for the rest of the tournament. You do have the option to transfer them out and replace them with a new player. Any and all ‘fees’ for transfers are stated in that specific tournament’s rules.